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Program Introduction
This Program is a simplified version of a HKUST foundation Program for first year engineering students. This Program aims at providing students experiential learning experience through exposing students to knowledge and skills from different engineering disciplines. Students in this Program will be divided into design teams, and each team will use their acquired knowledge and skills to design a model of a technology-enhanced indoor space.
Program Objectives
The Program will take a flipped classroom approach with hands-on studio interaction where students will follow the engineering design process of professional engineering through each stage of the design cycle and build on knowledge introduced in other Programs. Students will be presented with a partly defined problem and constraints.
Through online learning platform and with the aid of Student Technical Advisors (STA) from senior year engineering students, students will ideate and construct prototypes, develop potential alternatives, select a solution, assess the results, and refine their solution.
Intended Learning Outcomes (ILOs)
Understand foundation concepts and applications of BLENDER
Apply the knowledge and skills acquired to a design project
Design and implement the project by working collaboratively in a team setting
Explore possible innovative engineering solutions via experiential learning and self-initiated, blended learning processes
Present and demonstrate their projects by use of 3D softwares
Deliverables by tramplus
01
Provision of “Certificate of Completion” for students with satisfactory performance
02
Provision of program facilitators for each program
(1:10 portion)
03
Provision of online program solution as contingency for alternative teaching mode
Students' Work